Hello, I'm Octavia Timpe. I am a software engineer based in Sonoma County, CA with a focus in game development. I studied at CSU Monterey Bay where I received a bachelor's degree in Computer Science. I focus mainly on video game development, tinkering around in game engines like Unity, Unreal Engine, and Godot. I got my start making projects in Gamemaker Studio 2 while in college but branched out to Unity and later Godot.
I am also studying for the Comp TIA A+ exam.

Puzzle platformer I collaborated on with a friend for a game jam. Placed 2nd.
Itch.io
Prototype for speed based platformer. The player jumps over obstacles on a long track.
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Prototype for immersive sim shooter. Find a way to break into the guarded base using different weapons of skills you choose before starting the game.
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A Small 2D roguelike shooter where you defeat waves of enemies and choose different abilities to upgrade.
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A small platformer prototype I helped lead/program for the game development club at my university. Collect coffee beans as a cute little Civet.
Itch.ioSample project being made allowing users to build off of existing code to make a point n' click adventure game.
In development