[ABOUT ME]

Hello, I'm Octavia Timpe. I am a software engineer based in Sonoma County, CA with a focus in game development. I studied at CSU Monterey Bay where I received a bachelor's degree in Computer Science. I focus mainly on video game development, tinkering around in game engines like Unity, Unreal Engine, and Godot. I got my start making projects in Gamemaker Studio 2 while in college but branched out to Unity and later Godot.

I am also studying for the Comp TIA A+ exam.


[PROFESSIONAL WORK]

DreamWorld

A sandbox MMO I worked on for an internship for 6 months. Programmed in Unreal Engine 5 and C++.

Website
Steam

[PROJECTS]

[UNITY]

Tony Treasureman


Puzzle platformer I collaborated on with a friend for a game jam. Placed 2nd.

Itch.io

NonStop


Prototype for speed based platformer. The player jumps over obstacles on a long track.

Itch.io

Mission Man


Prototype for immersive sim shooter. Find a way to break into the guarded base using different weapons of skills you choose before starting the game.

Itch.io

Gun Guy


A Small 2D roguelike shooter where you defeat waves of enemies and choose different abilities to upgrade.

Itch.io

Submarine Pirates


Submarine management sim made for a college game jam. Placed 3rd.

Itch.io

Civits Coffee

A small platformer prototype I helped lead/program for the game development club at my university. Collect coffee beans as a cute little Civet.

Itch.io

[GODOT]

ScummGD: Godot Point N' Click Adventure Engine

Sample project being made allowing users to build off of existing code to make a point n' click adventure game.

In development

Bayer Dithering Shader


Shader designed for Godot 4.4+ that allows users to apply dithering effects to textures.

Itch.io
Github

[GAMEMAKER STUDIO 2]

Bug Boy


A bug catching game created for a game jam while I was in college. Placed 3rd.

Itch.io